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Standard actions which move the actor
Going , Entering , Exiting , Getting off
Going something (past tense gone)
This is the action which allows people to move from one room to another, using whatever map connections and doors are to hand. The Standard Rules are written so that the noun can be either a direction or a door in the location of the actor: while the player's commands only lead to going actions with directions as nouns, going actions can also happen as a result of entering actions, and then the noun can indeed be a door.
Typed commands leading to this action
"go"
"go [direction]"
Named values belonging to this action
room gone from ... room
room gone to ... an object
door gone through ... an object
vehicle gone by ... an object
thing gone with ... an object
Rules controlling this action
set action variables for going standard set going variables rule name unlist
before going from somewhere when the current interlocutor is a person in the location say goodbye when moving rule name unlist
before going from somewhere when the current node is not null-node check going during convnode rule name unlist
before asking someone to try doing something when the person asked is not the current interlocutor giving orders needs an interlocutor rule name unlist
NB: the change greeting command to greeting rule is listed before the giving orders needs an interlocutor rule in the before rulescheck an actor going can't travel in what's not a vehicle rule name unlist
check an actor going can't go through undescribed doors rule name unlist
check an actor going can't go through closed doors rule name unlist
check an actor going determine map connection rule name unlist
check an actor going can't go that way rule name unlist
carry out an actor going move player and vehicle rule name unlist
carry out an actor going move floating objects rule name unlist
carry out an actor going check light in new location rule name unlist
report an actor going describe room gone into rule name unlist